hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\jcc\Desktop\HAMMER~1\HALF-L~1\hlcsg.exe "c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1" 
Arguments: "c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1" -low -wadautodetect 
Entering c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 33554432 ] [ 33554432 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wadcfg by file        [    None ] [    None ]
wadcfg by name        [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.02 seconds)
CSGBrush:
 (0.12 seconds)

Using Wadfile: \www.clanb.eu_all_counter_strike_1.6\all_cstrike.wad
 - Contains 4 used textures, 66.67 percent of map (1747 textures in wad)
Including Wadfile: \users\jcc\desktop\hammereditortut\half-life tools (zhlt)\zhlt.wad
 - Contains 1 used texture, 16.67 percent of map (18 textures in wad)
Using Wadfile: \users\jcc\desktop\hammereditortut\wad files (textures)\halflife.wad
 - Contains 1 used texture, 16.67 percent of map (3116 textures in wad)

Wad files required to run the map: "all_cstrike.wad;halflife.wad;"

Texture usage is at 0.21 mb (of 32.00 mb MAX)
0.33 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\jcc\Desktop\HAMMER~1\HALF-L~1\hlbsp.exe "c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1" 
Arguments: "c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1" -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 333 (0.05 seconds)
BSP generation successful, writing portal file 'c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1.prt'
SolidBSP [hull 1] 249 (0.02 seconds)
SolidBSP [hull 2] 252 (0.02 seconds)
SolidBSP [hull 3] 330 (0.03 seconds)
Reduced 1011 clipnodes to 936
Reduced 15 texinfos to 15
Reduced 5 texdatas to 5 (224 bytes to 224)
Reduced 880 planes to 382
FixBrinks:
Increased 936 clipnodes to 942.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             18/512         1152/32768    ( 3.5%)
planes            382/32768       7640/655360   ( 1.2%)
vertexes         1999/65535      23988/786420   ( 3.1%)
nodes             404/32767       9696/786408   ( 1.2%)
texinfos           15/32767        600/1310680  ( 0.0%)
faces            1567/65535      31340/1310700  ( 2.4%)
* worldfaces     1371/32768          0/0        ( 4.2%)
clipnodes         942/32767       7536/262136   ( 2.9%)
leaves            254/32760       7112/917280   ( 0.8%)
* visleafs        143/8192           0/0        ( 1.7%)
marksurfaces     1879/65535       3758/131070   ( 2.9%)
surfedges        7116/512000     28464/2048000  ( 1.4%)
edges            3559/256000     14236/1024000  ( 1.4%)
texdata          [variable]        224/33554432  ( 0.0%)
lightdata        [variable]          0/33554432  ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      13735/2097152  ( 0.7%)
* AllocBlock       11/64             0/0        (17.2%)
5 textures referenced
=== Total BSP file data space used: 149481 bytes ===
Wad files required to run the map: "all_cstrike.wad;halflife.wad;"
0.62 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\jcc\Desktop\HAMMER~1\HALF-L~1\hlvis.exe "c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1" 
Arguments: "c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1" -low 
 143 portalleafs
 428 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.03 seconds)
LeafThread:
 (0.90 seconds)
average leafs visible: 105
g_visdatasize:2460  compressed from 2574
0.94 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: C:\Users\jcc\Desktop\HAMMER~1\HALF-L~1\hlrad.exe "c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1" 
Arguments: "c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1" -low 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          33554432 ] [          33554432 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.001 ] [             0.001 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.000 ] [             1.000 ]
no emitter range     [               off ] [               off ]


Load Textures:
Using Wadfile: c:\users\jcc\desktop\hammereditortut\vhe maps\zm_hadi_v1.wa_
5 textures referenced
Reading texlights from 'C:\Users\jcc\Desktop\HAMMER~1\HALF-L~1\lights.rad'
0 opaque models
0 opaque faces
1567 faces
Create Patches : 13469 base patches
285220 square feet [41071764.00 square inches]
75 direct lights and 0 fast direct lights
1 light styles

BuildFacelights:
 (6.46 seconds)
BuildVisLeafs:
 (30.23 seconds)
visibility matrix   :  16.6 megs
MakeScales:
 (25.83 seconds)
Transfer Lists :    52072169 :   52.07M transfers
       Indices :     8683180 :    8.28M bytes
          Data :   104180281 :   99.35M bytes
Bounce 1 GatherLight:
 (3.15 seconds)
Bounce 2 GatherLight:
 (3.14 seconds)
Bounce 3 GatherLight:
 (3.73 seconds)
Bounce 4 GatherLight:
 (4.49 seconds)
Bounce 5 GatherLight:
 (3.74 seconds)
Bounce 6 GatherLight:
 (4.18 seconds)
Bounce 7 GatherLight:
 (3.71 seconds)
Bounce 8 GatherLight:
 (3.53 seconds)
FinalLightFace:
 (4.66 seconds)
98.33 seconds elapsed [1m 38s]

-----   END   hlrad -----



