hlcsg v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\HP\Desktop\PROGRA~1.6\VALVEH~1\VHLT\hlcsg.exe "C:\Users\HP\Desktop\valve rari\zm_mapaclimatico"-low -wadautodetect -cliptype simple 
Original Command line: C:\Users\HP\Desktop\PROGRA~1.6\VALVEH~1\VHLT\hlcsg.exe "C:\Users\HP\Desktop\valve rari\zm_mapaclimatico"
Entering C:\Users\HP\Desktop\valve rari\zm_mapaclimatico.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clip hull type        [  simple ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.100 ] [   0.100 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
 (0.97 seconds)
SetModelCenters:
 (0.01 seconds)
CSGBrush:
 (1.59 seconds)

Using Wadfile: \users\hp\desktop\wads para los mapas\wad para zp\zm_climatico.wad
 - Contains 51 used textures, 96.23 percent of map (54 textures in wad)

Warning: ::FindTexture() texture C1A3FIREDR01 not found!
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture C1A3FIREDR01 not found!
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 2.16 mb (of 4.00 mb MAX)
4.32 seconds elapsed

-----   END   hlcsg -----



hlbsp v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\HP\Desktop\PROGRA~1.6\VALVEH~1\VHLT\hlbsp.exe "C:\Users\HP\Desktop\valve rari\zm_mapaclimatico"-low 
Original Command line: C:\Users\HP\Desktop\PROGRA~1.6\VALVEH~1\VHLT\hlbsp.exe "C:\Users\HP\Desktop\valve rari\zm_mapaclimatico"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1522 (0.23 seconds)
BSP generation successful, writing portal file 'C:\Users\HP\Desktop\valve rari\zm_mapaclimatico.prt'
SolidBSP [hull 1] 500...1000...1254 (0.23 seconds)
SolidBSP [hull 2] 500...1000...1157 (0.15 seconds)
SolidBSP [hull 3] 500...1000...1478 (0.23 seconds)
2.83 seconds elapsed

-----   END   hlbsp -----



hlrad v??? rel VL 12 (May  1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: C:\Users\HP\Desktop\PROGRA~1.6\VALVEH~1\VHLT\hlrad.exe -extra "C:\Users\HP\Desktop\valve rari\zm_mapaclimatico"-low -bounce 3 
Original Command line: C:\Users\HP\Desktop\PROGRA~1.6\VALVEH~1\VHLT\hlrad.exe -extra "C:\Users\HP\Desktop\valve rari\zm_mapaclimatico"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [               Low ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 3 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.100 ] [             0.100 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
bounce scale         [             0.150 ] [             0.150 ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]



Warning: No vis information, direct lighting only.
3465 faces
Create Patches : 20292 base patches
0 opaque models
0 opaque faces
180119 square feet [25937192.00 square inches]
27 direct lights

BuildFacelights:
 (91.16 seconds)
FinalLightFace:
 (0.10 seconds)
92.97 seconds elapsed [1m 32s]

-----   END   hlrad -----



