================================================================
Title                   : Tigershark Assault
Filename                : de_tigershark.bsp
Author			: Sven "Codex" Unkelbach
Email Address           : sven@unkelbach.net
Web Page                : http://www.unkelbach-net.de
Description             : Submarine Assault&Defense Mission for Counter-Strike (www.counter-strike.net)
Status                  : Final (Version 1.26)
================================================================


--- Play Information ---
Game                    : Half Life, Counterstrike
Single Player           : No
Cooperative             : Yes (maximum 16 players)
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
Known bugs              - You need to place a bomb instead of just pressing the launch button,
			because CS does not support an "assault" game mode...
			- the fuse sometimes is not working, which I believe is not my fault,
			but is caused by CS not initialising the level correctly, the security override
			button however seems to work all the times, so you could also call it a "feature"
			to force Terrors changing their tactics ;-)
			- same problem with some graphical effects like the smoke of the stew-pot
			or some button-graphics, that are not properly set back in the beginning
			of the round by the engine for some reason
			

--- Construction ---
Editor(s) used          : WorldCraft v3.3, Wally, Fireworx
Compiler		: ZHLT 2.5.3
Compile time		: about 16 hours on a AMD K6/2 500, 128 MB RAM.
Base                    : From scratch
Construction Time       : about 160 hours
Playtesting		: about 20 hours


Installation
------------
Unzip tigershark.zip to your Half-Life folder. All necessary files are saved in the zip file.


--------------
  BACKGROUND
--------------
The USS-Tigershark has just surfaced after a long submerged patrol. The personnel is tired and
hasn't seen daylight for several weeks. A spy from within the US-Military command gave a hint to
a unknown terrorist force about the location of the surfacing vessel and it's security systems.
A small number of Terrorists have reached the Tigershark unnoticed with a small boat and now try to
enter the submarine, make their way to the control room and fire a nuclear missile as an action
of evil terror.


-----------------
  ABOUT THE MAP
-----------------

Well it's a 3-level submarine with all that you would find on a bigger submarine. There are officers and crew quarters,
a torpedo-room, an engine room, a medical station, bathrooms and showers, a ventilation system, seperate living-areas for
officers and crew, some storage areas for food, electronics and machinery, a kitchen and of course a command center.
And as it's a submarine, everything is quite narrow and this level will definitly need another
strategy than other counterstrike levels, as there is not much place to run. But to compensate this, there are multiple
ways to access the different levels of the sub. The ventilation system is dark and it's not
very easy to climb around in there (you can hurt yourself by falling) but you can effectivly bypass your enemy that way.
AND: No camping terrors... in this map THEY have to move...


-------------------------
   ABOUT THE GAME MODE
-------------------------

Actually the goal of this map for the terrorists is to access the submarine, open the control-room door by disabling the
security system, and then fire the missile. Because there is no game mode in CS to do that I had to work out a work-around.
Now the terrorists have to place a bomb directly on the launching console; when the bomb blows it will launch the missile and
the terrors win. I tweaked the bomb radius that the terrors are not harmed by their bomb, even if they stay in the control-room
to defend it.
Just like this, it could be already fun, but I got the feeling the balance is a bit against the terrors (they have to move around the submarine,
 while the counters can just wait for them at the important locations) That's why I decided to forbid buying for the counters.
There are some weapons for them in the submarine, but they are not exactly at their starting points and there are no heavy weapons for the
USS-Tigershark crew.
(remember?: I wrote, the tigershark crew was unprepared, that's what I meant.)
So they also need to move a bit and tend to have weaker weapons than the terrors.


-----------------------------
  ABOUT R_SPEEDS AND DETAIL
-----------------------------

I tried to make the best compromise between keeping r_speed low enough for larger multiplayer games as well as presenting
the scenario as realistic as I could. In most areas r_speeds stay below 350 and they should almost never rise above 600.
(There are some "unholy" exceptions however, but usually not where the action takes place)
I had to do a lot of VIS-blocking to achieve this. I also spent a lot of hours surfing the NET for suitable textures and
I believe most of them look very nice and I hope they give a great "submarine" feeling. 
The other decision I had to make was how narrow to build the sub. I decided to make another compromise here. The Tigershark
IS more spacious than a real submarine would be for the sake of the players.
I hope I made my decisions well and this map provides a lot of fun for the community as well as presenting a unique setting.
And...this is my first map for CS, although I have already mapped for other engines (Doom, Duke Nukem)

---------------------------------
   ADDITIONAL INFO AND CREDITS
---------------------------------
Custom textured used    : Some submarine pictures, wall and door textures with text,
			  and a lot of other unique and original submarine textures mostly taken from a quick-time
			  tour through the USS-Springfield.
Custom sounds used      : Some submarine sounds (echolot, dive-alarm, water, a sea-shanty)
Custom sky used         : A nice cloudy-night sky, that I took out of the playground map cs_junior by Rik Visser
Prefabs used            : - simplified version of a hospital bed from a unknown source
                          - some small bathroom accessories from Daniel Learmonth (lard@crowbarmonkey.force9.co.uk)
                          - a very nice bed for my officers quarters from Martin Persson
                          - the captains desk from David 'Mad Dog' Hoffmann (levellord@gmx.net)
                          - a modified version of the submarines two generators from Braincrash (hey Braincrash, sorry but
                            your original prefab gave me quite a lot of coplanar erros, I had to modify it a bit...)
                          - a quite modified version of the propane tank and the boss chair by other unknown designers...
     I'd like to thank all these mappers, cause without their work my map would have taken a lot longer and would maybe
     not look as good as it does (I believe). Thanx guys!
     
                    
------------------------------------
   FILES INCLUDED IN THE ARCHIVE
------------------------------------

FILE			CONTENT				WHERE TO PUT THEM
----------------------  ------------------------------  -------------------------------------
de_tigershark.bsp	the compiled map with textures	half-life/cstrike/maps/
de_tigershark.txt	the message at game start	half-life/cstrike/maps/
de_tigershark.nfo	infos about the map		half-life/cstrike/maps/
echolot.wav		additional sound file		half-life/cstrike/sounds/ambience/
divedive.wav		additional sound file		half-life/cstrike/sounds/ambience/
water.wav		additional sound file		half-life/cstrike/sounds/ambience/
rick2e.wav		additional sound file		half-life/cstrike/sounds/ambience/
nightbk			sky envelope			half-life/cstrike/gfx/env/
nightdn			sky envelope			half-life/cstrike/gfx/env/
nightft			sky envelope			half-life/cstrike/gfx/env/
nightlf			sky envelope			half-life/cstrike/gfx/env/
nightrt			sky envelope			half-life/cstrike/gfx/env/
nightup			sky envelope			half-life/cstrike/gfx/env/
rain.spr		additional sprite		half-life/cstrike/sprites/


Copyright / Permissions
-----------------------
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

You MAY NOT put this level an a commercial CD without my permission or distribute
it in any commercial way.