I made some Counter-Strike maps:

hq_firstblood - my first realy proffesional worked map. Half-Quake style. Versions to Half-Life, Counter-Strike and Half-Quake.
de_4radrounds - Half-Life style, but used detail textures. Battle in radioactive complex. Realy radioactive.
dm_orujeyna - T and CT confronts in the building, that contain much weapons... But can you run to weapons faster than be killed of glock/usp?
aim_usp_HQ - oilrig style, another nice training map which use detail textures.
hq_quake3 - black+white Quake 3 style, design, sound and gameplay like Quake 3 TDM (jumpads, weapons on the ground, animated textures, MP3 music).
fy_amphitheatrum (HL version - amphitheatrum, Op4ce version - op4_amphitheatrum, DMC version - dmc_amphitheatrum) - little deathmatch arena like simple Fight Yard maps.

Worst works:
ak_colt_HQ - simple remake of aim_ak-colt with high quality textures and more detalised brushwork. But don't used detail textures =(

Work in progress:
hq_dieisland - another map in Half-Quake style.
cs_orujeyna - cs_ version of dm_orujeyna, planned some retexturing, more compound brushwork. I guess, map will released during this month.

